ROLE: ARTIST TEAM SIZE: 6 DEVELOPMENT TIME: 3 MONTHS COMPLETED: 2019 ENGINE: UNITY PLATFORM: GALAXY TABLET

Neon is a synthwave platformer game for mobile devices in which players control a sentient slime, sliding and jumping through levels using corresponding color abilities of double jump, air dash, and wall jump to collect gold disks and reach the portal at the end.

During this project, I was one of two Artists. As an Artist, I helped drive the overall art style and create game assets and marketing materials. I designed the game character and created frame animations to convey movement. I also designed and created the level background, menu elements, HUD, marketing poster, and a promotional trailer.

My duties included participating in daily stand up meetings, assisting with documentation, and contributing to art creation.


GAME TRAILER


RESPONSIBILITIES

ROLE: Artist

  • Facilitated discussion and creation of art style guide

  • Created in-game assets and marketing materials

  • Resolved interpersonal conflicts

  • Sprint planning and task estimation


tilemap_anim_player_all.png

Animation

I created sprite tilemaps for all character action animations that were used in Unity. Color change of the character was applied in the engine by programmers.

SCREENSHOTS

Previous
Previous

HaberDashers