EMILY WHITMAN
GAME PRODUCER
I am a video game developer with experience in Agile methodologies among cross-disciplinary teams working on mobile, PC, and VR projects. I have a focused background in art creation as well, and continue to improve both areas of personal development.
PRODUCTION EXPERIENCE
ASSOCIATE PRODUCER | UNANNOUNCED PROJECT
Sep. 2021 - Present | ForwardXP | Team Size: 6 | Unreal Engine 4 | Oculus Quest 2
Coordinated and monitored milestone progress
Assisted in planning to craft achievable goals
Maintained schedule and GANTT chart estimates
Coordinated dependencies across multiple disciplines
Diagnosed and resolved project development issues
PRODUCER | CRYSTAL CALL
6 mo. | SMU Guildhall | 2021 | Team Size: 10 | Unreal 4 | PC | Steam
Maximized communication across departments
Coordinated artist outsourcing, review, and feedback
Evaluated milestone tasks and team performance
Directed daily stand-up meetings and sprint retrospectives
Scheduled deliverables by priority, resources, team capacity
Created UI art assets as needed
ART PRODUCER | HABERDASHERS
3 mo. | SMU Guildhall | 2020 | Team Size: 57 | Unreal 4 | PC | Steam
Transferred twelve developers to a remote system in a week
Developed, implemented, managed, iterated production pipelines
Managed remote cross-department collaboration
Tracked and improved team performance each sprint
Trained skills and abilities of the art lead
ARTIST | NEON
3 mo. | SMU Guildhall | 2019 | Team Size: 6 | Unity | Tablet
Managed collaboration and creation of art style guide
Created 2D animation sprite sheets and marketing materials
Tracked personal and team velocity using Agile methodology
EDUCATION
SMU GUILDHALL
May 2021 | Dallas, TX
Master’s in Interactive Technology: Emphasis in Production, minor in Art Creation
MASTER’S THESIS: A Pilot Study on Emergent Leadership in Small Game Development Teams: Leadership Style, Identity, and Reputation
UNIVERSITY OF NORTH TEXAS
May 2018 | Denton, TX
Bachelor of Studio Art: New Media Art
TECHNOLOGY
PRODUCTION
Jira
Perforce
Confluence
ENGINE
Unity
Unreal Engine 5
ART
Maya
3DS Max
ZBrush
Photoshop
SKILLS
PRODUCTION
Scrum Master Certified
Cross-Department Management
Remote Coordination
Agile Methodology
Rapid Development
Iterative Design
Pipeline Management
Conflict Resolution
Kanban
ART
3D Animation
3D Modeling
Character Rigging
Character Modeling
UE5 Blueprint